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VR Quest Game: Explore the Unexplored 

The Challenge

There are numerous uncharted locations on earth that people are unable to visit due to a variety of factors, including a lack of funds, resources, fear, limitations, and health. Yet users who are passionate and inquisitive about it cannot  stop them from travelling.

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Ideation and Purpose

This game concept was developed keeping the passionate and travel enthusiasts  for  the purpose to help them to keep their travel enthusiasm alive through the use of the VR, users could experience everything in the real world while fully submerging themselves in the experience. And capture their fleeting impression of the location unlike another place.

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MASTERS RESEARCH DESIGN MODULE

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User Persona

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Moodboard

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SWOT Analysis

Storyboard of game

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References


Earth Symbolism +VR Glasses +Direct Communication +Visual Appeal + Brand Identity 

Logo Development 

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The Earth wearing virtual reality glasses represents the union of exploration and technology, highlighting the planet's beauty via a virtual perspective.

Final Logo

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 Development  of Environment

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Skogafoss Falls is well known for its beauty, but getting there is quite challenging. The 3D environment was created by downloading the components into Unity, following the tutorials, and using other terrain development examples.

 Interfaces

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The interactions where the welcome page and scroll buttons and UI of the game is developed.

The C# is the coding used to achieve all these goals and it helped  input the interaction with the gaming elements.

The emphasis on first-person perspective demonstrates its importance in giving users with an immersive experience, allowing them to navigate and explore the virtual environment successfully.

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